Snaplytics JS Tests

Sensitivity Converter (Game to Game)

Move your aim from one game to another without relearning it. Pick the game you play now, enter your sensitivity and mouse DPI, then pick the game you are switching to — the converter finds the sensitivity that gives an identical cm/360, the real-world distance you push the mouse to turn a full circle.

Equivalent CS2 / CS:GO sensitivity
1.273sens

Keeps the same cm/360° as your Valorant setting.

cm / 360°
40.8
inches / 360°
16.1

What sensitivity conversion does

Every game measures sensitivity on its own scale, so the same number means a different turning speed in each one — a sensitivity of 1 in Valorant is nothing like a sensitivity of 1 in Overwatch. What stays comparable is cm/360: the physical distance you move the mouse to spin the camera a full 360 degrees. This tool takes your current sensitivity and DPI, works out your cm/360, then solves for the sensitivity in the target game that reproduces exactly that distance. Match cm/360 and your muscle memory carries over intact.

How to keep the same aim across games

  • Choose the game you already play as the "from" game and enter the exact sensitivity you use.
  • Enter your mouse DPI (the hardware setting, e.g. 400, 800, 1600). If you are unsure, measure it first.
  • Pick the game you are moving to as the "to" game; the equivalent sensitivity updates instantly.
  • Keep your DPI the same in both games where possible — then only the in-game sensitivity needs to change.
  • If you run a different DPI per game, tick the option to enter both and the maths accounts for it.

Why eDPI alone doesn't convert between games

eDPI (DPI × in-game sensitivity) is a handy way to compare two players inside the same game, but it does not carry across titles. Because each game applies a different internal yaw — the degrees it turns per mouse count — the same eDPI produces a different cm/360 in each game. Copying a pro's Valorant eDPI straight into CS2 will feel faster or slower, not identical. cm/360 is the value that stays constant, which is why this converter solves for it rather than matching eDPI.

DPI's role and per-game quirks

DPI sets how many counts your mouse reports per inch, so it scales cm/360 directly: double the DPI and you must halve the in-game sensitivity to keep the same turn distance. That is why the converter needs your DPI, not just your sensitivity. Most games use a fixed yaw, so their conversions are exact. A few — notably Fortnite and Rainbow Six Siege — tie turning speed to your field of view, so a converted number is a close starting point that you may want to fine-tune once the FOV matches.

Related tools

Converting sensitivity needs your true DPI, so measure it first with the Mouse DPI Analyzer, which also explains DPI and eDPI — the DPI × sensitivity figure players use to compare setups within a single game.